Post by Adrianna on Aug 17, 2014 11:37:46 GMT -4
Name: Niko Boudeux
Player :James
Chronicle Cape Breton by Night
Nature: inquisitive
Demeanor trickster
Clan Malkavian
Generation: 8th
Haven: tunnels
Concept : Sereal killer
Sire : Serge Kozlov
Attributes
Physical
Strength -4
Dexterity-4
Stamina -2
Social
Charisma- 3
Manipulation- 3
Appearance- 3
Mental
Perception -2
Intelligence- 3
Wits- 2
Abilities
Talents
Alertness- 2
Athletics- 3
Brawl - 4
Dodge - 4
Empathy-
Expression-
Intimidation- 3
Leadership-
Subterfuge- 3
streetwise-4
Skills
Animal Ken
Crafts-2
Drive -1
Etiquette- 4
Firearms
Melee-2
Performance-2
Security-
Stealth -3
Survival-3
Knowledges
Academics
Computer-1
Finance-
Investigation -2
Law-
Linguistics 2 (placing 2 dots in this character speaks Russian and french )
Medicine-
Occult – 2
Politics – 3
Science -
Advantages
Disciplines
Dementation 5
Auspex 2
Obfuscate – 2
Thaumaturgy 3 (Path Movement of the Mind )
Backgrounds
Generation- 5
Age- 2
Resources -5 - investments , and high interest banks , war bonds
Conscience 3
Self-Control 5
Courage 3
Road to humanity - 4
Willpower 8yers
Blood Pool 15
Merits and Flaws
Eat Food (1 pt merit) You have the capacity to eat food and even savor the taste . While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the masquerade. Of course you can't digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up.
Ambidextrous (1 pt merit)- you have a high degree of off hand dexterity and can perform tasks with the wrong hand at no penalty.
Addiction (Epinephrine ) (3 pt flaw ) – You suffer from an addiction to a substance that must now be in the blood you drink
Addiction (nicotine) (3 pt flaw ) – for kindred this is not the physical act of smoking but nicotine needs to be present in the blood. Your character consumes ..meaning blood bag would not be sufficient food source. You suffer from an addiction to a substance that must now be in the blood you drink
Dare devil (3 pt merit ) - you are good at taking risks and even better at surviving them. When attempting exceptionally risky actions, characters with this merit add an additional three dice to their roll and negate a single botch die that may result in such a roll. Such actions must be at least difficulty 8 and have the potential to inflict at least 3 health levels of damage.
Unflappable (3 point Merit)
You are a naturally placid person and most things in stride. You were almost hit car? That was close. Your wife has left you? well. Although you have emotions as others you don’t let them affect you to the same degree. You gain two extra dice on Willpower roll that involves staying calm or overreacting to mundane experiences.
eerie presence (2 pt flaw) Mortals have an unconscious awareness of your undead nature, which makes them anxious and ill at ease in your presence. Because of this , difficulties of all die rolls relating to social interaction with mortal are increased by 2.
nightmares (1pt flaw)- You experience horrendous nightmares every time you sleep, and the memories of them haunt you during your waking hours. Upon awakening, you must make a willpower roll (difficultly 7) or lose a die on all actions for that night. A botched Willpower roll indicates that, even when awake, you still believe that you are locked in a nightmare.
Conspicuous Consumption, (4pt flaw) - Vampires subsist on the blood of the living, but you take it a step further and believe you must also eat of their flesh or organs. Needless to say, this is messy, and probably impairs your ability to maintain the Masquerade.
Sympathetic Bond, (5pt Merit): Blood bonding is, in most cases, a one-way process: the thrall is dedicated to the regnant. But if you are subjected to a blood bond, the regnant also becomes devoted to you to an equal degree, even if they are the thrall of another Kindred.
Infectious,( 3pt flaw): The Malkavian madness is usually just transmitted to those who ingest your blood, but in your case those you feed from may also temporarily manifest this tendency.
Eidetic Memory, (2pt Merrit) - You have a perfect memory for things you have seen, heard or experienced, and can easily recall almost everything you see or hear.
Derangements
Nymphomania - The central features of these disorders are that sexual activity is an insatiable need, often interfering with other areas of everyday functioning; sex is impersonal, with no emotional intimacy; and despite frequent orgasms, sexual activity is generally not satisfying.
Vampires with this would not gain any physical pleasure from the sex only filling a mental need.
Obsessive/Compulsive
Appearance
Milk white skin long brown hair
Age 200
Apparent Age 18-20
Date of Birth summer 1792
R.I.P spring 1812
Hair black Eyes white/red
Race white
Nationality American
Height 6'4
Weight 120lbs
Sex male
500xp
Player :James
Chronicle Cape Breton by Night
Nature: inquisitive
Demeanor trickster
Clan Malkavian
Generation: 8th
Haven: tunnels
Concept : Sereal killer
Sire : Serge Kozlov
Attributes
Physical
Strength -4
Dexterity-4
Stamina -2
Social
Charisma- 3
Manipulation- 3
Appearance- 3
Mental
Perception -2
Intelligence- 3
Wits- 2
Abilities
Talents
Alertness- 2
Athletics- 3
Brawl - 4
Dodge - 4
Empathy-
Expression-
Intimidation- 3
Leadership-
Subterfuge- 3
streetwise-4
Skills
Animal Ken
Crafts-2
Drive -1
Etiquette- 4
Firearms
Melee-2
Performance-2
Security-
Stealth -3
Survival-3
Knowledges
Academics
Computer-1
Finance-
Investigation -2
Law-
Linguistics 2 (placing 2 dots in this character speaks Russian and french )
Medicine-
Occult – 2
Politics – 3
Science -
Advantages
Disciplines
Dementation 5
Auspex 2
Obfuscate – 2
Thaumaturgy 3 (Path Movement of the Mind )
Backgrounds
Generation- 5
Age- 2
Resources -5 - investments , and high interest banks , war bonds
Conscience 3
Self-Control 5
Courage 3
Road to humanity - 4
Willpower 8yers
Blood Pool 15
Merits and Flaws
Eat Food (1 pt merit) You have the capacity to eat food and even savor the taste . While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the masquerade. Of course you can't digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up.
Ambidextrous (1 pt merit)- you have a high degree of off hand dexterity and can perform tasks with the wrong hand at no penalty.
Addiction (Epinephrine ) (3 pt flaw ) – You suffer from an addiction to a substance that must now be in the blood you drink
Addiction (nicotine) (3 pt flaw ) – for kindred this is not the physical act of smoking but nicotine needs to be present in the blood. Your character consumes ..meaning blood bag would not be sufficient food source. You suffer from an addiction to a substance that must now be in the blood you drink
Dare devil (3 pt merit ) - you are good at taking risks and even better at surviving them. When attempting exceptionally risky actions, characters with this merit add an additional three dice to their roll and negate a single botch die that may result in such a roll. Such actions must be at least difficulty 8 and have the potential to inflict at least 3 health levels of damage.
Unflappable (3 point Merit)
You are a naturally placid person and most things in stride. You were almost hit car? That was close. Your wife has left you? well. Although you have emotions as others you don’t let them affect you to the same degree. You gain two extra dice on Willpower roll that involves staying calm or overreacting to mundane experiences.
eerie presence (2 pt flaw) Mortals have an unconscious awareness of your undead nature, which makes them anxious and ill at ease in your presence. Because of this , difficulties of all die rolls relating to social interaction with mortal are increased by 2.
nightmares (1pt flaw)- You experience horrendous nightmares every time you sleep, and the memories of them haunt you during your waking hours. Upon awakening, you must make a willpower roll (difficultly 7) or lose a die on all actions for that night. A botched Willpower roll indicates that, even when awake, you still believe that you are locked in a nightmare.
Conspicuous Consumption, (4pt flaw) - Vampires subsist on the blood of the living, but you take it a step further and believe you must also eat of their flesh or organs. Needless to say, this is messy, and probably impairs your ability to maintain the Masquerade.
Sympathetic Bond, (5pt Merit): Blood bonding is, in most cases, a one-way process: the thrall is dedicated to the regnant. But if you are subjected to a blood bond, the regnant also becomes devoted to you to an equal degree, even if they are the thrall of another Kindred.
Infectious,( 3pt flaw): The Malkavian madness is usually just transmitted to those who ingest your blood, but in your case those you feed from may also temporarily manifest this tendency.
Eidetic Memory, (2pt Merrit) - You have a perfect memory for things you have seen, heard or experienced, and can easily recall almost everything you see or hear.
Derangements
Nymphomania - The central features of these disorders are that sexual activity is an insatiable need, often interfering with other areas of everyday functioning; sex is impersonal, with no emotional intimacy; and despite frequent orgasms, sexual activity is generally not satisfying.
Vampires with this would not gain any physical pleasure from the sex only filling a mental need.
Obsessive/Compulsive
Appearance
Milk white skin long brown hair
Age 200
Apparent Age 18-20
Date of Birth summer 1792
R.I.P spring 1812
Hair black Eyes white/red
Race white
Nationality American
Height 6'4
Weight 120lbs
Sex male
500xp