Post by Adrianna on Aug 17, 2014 11:33:58 GMT -4
Post by Reet69 on Jun 26, 2014 at 8:33am
Name: Plamen Chernozemski
Player :James
Chronicle Cape Breton by Night
Nature: inquisitive
Demeanor: trickster
vice:Scamming money
Clan Ravnos
Generation: 7th
Haven: own house
Concept : Grifter
Attributes
Physical
Strength -3
Dexterity-3
Stamina -3
Social
Charisma- 4
Manipulation- 5
Appearance- 4
Mental
Perception -2
Intelligence- 3
Wits- 3
Abilities
Talents
Alertness- 2
Athletics- 3
Brawl - 4
Dodge - 4
Empathy-
Expression-
Intimidation- 1
Leadership-
Subterfuge- 4
streetwise-4
Skills
Animal Ken-1
Crafts-2
Drive -1
Etiquette-2
Firearms-2
Melee-5
Performance-2
Security-
Stealth -3
Survival-3
Knowledges
Academics
Computer-
Finance-1
Investigation -2
Law-
Linguistics 2 (placing 2 dots in this character speaks Bulgarian and Romani )
Medicine-
Occult – 2
Politics – 3
Science -
Advantages
Disciplines
Chimerstry- 5
Fortitdude- 4
Animalism – 2
potence -4
Auspex-2
Celerity -3
Backgrounds
Generation- 5
Age- 5
Resources -5 -cheating people out of money
Conscience 3
Self-Control 5
Courage 3
Road to paradox - 5
Willpower 7
Blood Pool 20
Merits and Flaws
Eat Food (1 pt merit) You have the capacity to eat food and even savor the taste . While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the masquerade. Of course you can't digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up.
Ambidextrous (1 pt merit)- you have a high degree of off hand dexterity and can perform tasks with the wrong hand at no penalty.
Addiction (Epinephrine ) (3 pt flaw ) – for kindred this is not the physical act of smoking but nicotine needs to be present in the blood. Your character consumes ..meaning blood bag would not be sufficient food source. You suffer from an addiction to a substance that must now be in the blood you drink
Dare devil (3 pt merit ) - you are good at taking risks and even better at surviving them. When attempting exceptionally risky actions, characters with this merit add an additional three dice to their roll and negate a single botch die that may result in such a roll. Such actions must be at least difficulty 8 and have the potential to inflict at least 3 health levels of damage.
Unflappable (3 point Merit)
You are a naturally placid person and most things in stride. You were almost hit car? That was close. Your wife has left you? well. Although you have emotions as others you don’t let them affect you to the same degree. You gain two extra dice on Willpower roll that involves staying calm or overreacting to mundane experiences.
eerie presence (2 pt flaw) Mortals have an unconscious awareness of your undead nature, which makes them anxious and ill at ease in your presence. Because of this , difficulties of all die rolls relating to social interaction with mortal are increased by 2.
Appearance
Milk white skin long brown hair
Age 700
Apparent Age 18-20
Date of Birth summer 1292
R.I.P spring 1312
Hair blue Eyes
Race white
Nationality Bulgarian
Height 6'4
Weight 120lbs
Sex male